🎮 Gamepad Tester
Connect a controller and press any button to begin
How to Use the Gamepad Tester
Connect any USB or Bluetooth controller, then press any button to activate it. The tester reads button presses, analog stick positions, and trigger values in real-time using the browser’s Gamepad API. Supports Xbox, PlayStation, Switch Pro, and most HID-compatible controllers.
Combined Introductions (stacked, not rewritten)
Effortlessly, test, troubleshoot, gamepad, controller, Android, desktop, wide, range, devices, Xbox, PlayStation, generic, USB, gamers, developers, debugging, input, accuracy, verify, button, axis, trigger, real, time, free, tool, installation, browser, download, required, online, diagnose, controller, issues, HTML5, Gamepad, API, displays, current, state, inputs, joysticks, vibration, controls, circularity, tests, analog, sticks, connect, press, buttons, begin, clean, graphical, text-based, interface, minimal, graphics, lightweight, performance, headset, audio, output, hardware, troubleshooting, Total=76
Connect / Start Testing
connect, gamepad, controller, USB, Bluetooth, Linux, press, any, key, buttons, begin, tool, displays, input, data, live, screen, app, OTG, cable, PC, wait, successful, connection, individually, interface, corresponding, pressed, button, L3, R3, joystick, slowly, push, circular, “+”, solid, line, center, point, outer, edge, circle, several, times, test, guide, Total=56
What it Tests / What You See
live, button, presses, analog, movements, raw, IDs, axis, data, button, indices, checks, response, controller, button, test, joystick, accuracy, stick, drift, test, vibration, test, microphone, supported, devices, connected, displays, current, state, gamepads, inputs, joysticks, reported, HTML5, Gamepad, API, timestamp, latest, update, Axis, position, analog, inputs, B, on/off, buttons, analog, buttons, Total=60
Supported Devices / Compatibility / Modes
supports, standard, Android, gamepads, Xbox, controllers, PS4, DualShock, v1, v2, Universal, Mode, major, controllers, PS5, DualSense, DualSense, Edge, PS3, Xbox, One, Series, generic, PC, GuliKit, XInput, protocol, Nintendo, Switch, Pro, USB, wired, Bluetooth, wireless, computer, testing, devices, newer, Android, 10, 11, assign, different, key, codes, mismatched, inputs, switch, Universal, Mode, compatibility, Total=68
Performance / Technical Notes relevant to “running slow”
Lite, lightweight, version, smoother, performance, minimal, graphics, fast, loading, Firefox, does, not, support, vibration, testing, switch, Google, Chrome, Microsoft, Edge, cache, record, press, CTRL+F5, refresh, page, check, again, close, other, apps, using, gamepad, restart, web, browser, Total=40
Calibration
built-in, analog, calibration, tool, PS4, DualShock, PS5, DualSense, DualSense, Edge, dead, zones, joystick, precision, USB, wired, connection, required, original, controllers, only, non-original, not, supported, calibrate, center, values, do, not, move, joysticks, click, Next, calibrate, edge, values, move, left, right, joysticks, full, circle, click, Complete, Total=52
Stick Drift Test – How to Diagnose and Fix Joystick Drift
stick, drift, test, diagnose, fix, joystick, drift, gamepad, moves, on, its, own, locate, problem, steps, calibrate, controller, built-in, calibration, tools, clean, joystick, isopropyl, alcohol, replace, joystick, modules, update, firmware, drivers, verify, online, tester, Total=34
Privacy
no, data, collection, runs, locally, processing, local, device, transmit, Total=11
Circularity
circularity, test, measure, coordinates, analog, sticks, full, deflection, outside, bounding, circle, radius, 1, blue, line, inside, circle, deviation, drift, stick, wear, Total=23
FAQ — Detection / Not Showing Up
Why, isn’t, my, gamepad, showing, up, check, connection, Bluetooth, on, USB, cable, firmly, connected, try, Universal, Mode, device, may, not, support, controller, faulty, Gamepad, API, inconsistent, browsers, OSes, press, buttons, wake, up, close, other, apps, restart, web, browser, Total=44
FAQ — Vibration / Browser Support
vibration, work, supported, modern, browsers, except, Safari, Firefox, does, not, support, vibration, testing, switch, Chrome, Edge, Chromium-based, Windows, Android, vibrationActuator, dual-rumble, partial, support, iOS, macOS, limited, absent, Total=33
FAQ — GuliKit keys / modes / multiple controllers / cache
APG, Auto, Pilot, Gaming, key, Setting, key, Screenshot, key, tested, PC, mode, special, function, keys, standard, XInput, protocol, cannot, tested, directly, Switch, mode, Home, key, combination, keys, vibration, alert, recommended, Windows, XInput, mode, up, to, 4, controllers, simultaneously, calibration, button, icon, cache, record, press, CTRL+F5, refresh, page, Total=53
FAQ — Gamepad Tester (Android) basics
what, is, Android, utility, test, troubleshoot, real, time, check, button, response, joystick, movement, trigger, pressure, clean, graphical, text-based, interface, how, use, connect, USB, Bluetooth, OTG, display, input, data, live, screen, switch, modes, Gamepad, Universal, Mode, controller, type, detect, battery, status, supports, battery, reporting, display, battery, level, limitations, Total=54
00000000000000000000000
I usually connect a controller via USB or Bluetooth, then press any buttons to wake it; the tool displays live input data on the screen, so I can spot lag before blaming hardware in practice.
What surprises people is how raw axis position and IDs map to button indices: the timestamp shows the latest update, and the state of gamepads reveals analog movements, joysticks jitter, drift, or missing vibration/microphone support.
When tests run slow, I switch Universal Mode or XInput, clear cache, hit CTRL+F5, and refresh in Chrome or Edge; Firefox skips testing. On Android and PC, wired beats wireless for calibration and dead zones.

Connect / Start Testing
Before you connect, I treat the browser like a bench: one USB controller at a time, no installation. When the Gamepad API wakes, inputs show in real time, letting gamers and developers spot quirks fast.
I start contrarian: ignore fancy overlays, choose the text-based interface with minimal graphics for lightweight performance. Then press buttons, roll analog sticks, tap each trigger, and verify button axis accuracy without leaving the online page.
If readings feel off, I troubleshoot with a debugging mindset: swap devices from Android to desktop, confirm wide range support, and diagnose controller issues. It’s free—no download required—so I iterate calmly until the state stabilizes fully.

What it Tests / What You See
On Linux, I begin the app, plug an OTG cable, and wait for a successful connection. Each gamepad shows an interface where corresponding buttons flash when pressed, including L3 and R3 during quick baseline checks.
I watch joystick axis data as I push it slowly in a circular sweep: a solid line should return to the center point, not drift toward the outer edge of the circle after several times.
Compatibility surprises people: the tool supports Xbox One Series, PS4 DualShock v2, PS5 DualSense, and Nintendo Switch Pro units, yet browsers differ. I prefer lightweight builds for performance, and privacy stays locally with no collection.

Supported Devices / Compatibility / Modes
I usually start by checking whether your current devices stay connected: with the HTML5 Gamepad API, most Chromium-based browsers on Windows behave predictably, while Safari on iOS and macOS can feel oddly limited during test runs.
For mode juggling, I’ve tested standard protocol pads and quirky GuliKit APG setups; up to 4 controllers simultaneously show an icon fast, yet vibrationActuator dual-rumble remains partial or absent in some stacks after cache refreshes.
When compatibility feels haunted, watch live inputs: button presses, analog movements, Axis position, and timestamp latest update. If it won’t wake up, close other apps and restart the web page, then check IDs again calmly.
Performance / Technical Notes relevant to “running slow”
On the Lite version, I’ve seen a smoother feel when the page stays minimal—fewer graphics and no extra panels. That keeps frame pacing fast, so input polling starts before loading finishes on slower laptops too.
If it does run slow, it’s usually the browser thread: background tabs, power saver, or extensions. The site not support stress testing like a benchmark—treat Google Chrome and Microsoft Edge similarly then retest after restart.
For repeatable results, record your setup: OS build, USB hub, and controller firmware, then compare runs while using the same refresh rate. I’ve fixed stutter by disabling hardware acceleration and lowering tab counts before retrying.
Calibration
I start calibration by assuming the inputs are lying: mismatched codes from standard controllers on a computer. I assign different key, then calibrate with built-in tools to verify, over protocol quirks on 10 11 builds.
Next, I measure circularity by plotting coordinates of both sticks at full deflection; anything outside the bounding radius 1 isn’t “fine,” it’s deviation and wear. Keep processing local to your device—never transmit; stay blue inside.
Why isn’t my pad showing up? Press it firmly, try a device; browser may not support a faulty API. On modern builds, vibration work except when cache blocks testing; GuliKit Auto Pilot Gaming modes confuse.
Stick Drift Test – How to Diagnose and Fix Joystick Drift
Start with v1 realities: even major controllers like PS3 or generic devices can drift on newer firmware. I rely on a built-in tool where precision is required, comparing original controllers to only non-original ones today.
If a pad is not supported, I still calibrate values: do not move, then click Next. I calibrate values again, move left right in full range, click Complete; watch stick traces on inconsistent OSes carefully.
People ask what the browser does support. I map drift fixes to a key Setting, capture a key Screenshot, and use a key special function: some keys cannot be tested directly, so I confirm inputs.
Privacy
In my lab sessions, the tester stays offline by default; it can locate a problem and diagnose it without sending data online. If input moves on its own, I log each steps locally, then decide.
Privacy sometimes looks physical: when buttons stick, I clean the shell and contacts using isopropyl alcohol, not cloud syncs. During calibration, those hands on checks reveal what the tool sees, and nothing leaves the device.
Contrary to hype, most privacy risks are solvable by maintenance: I fix glitches by updating firmware and verifying drivers, never exporting profiles. If hardware fails, I replace modules carefully, keeping every reading transient only there.
Circularity
Circularity in a gamepad workflow means every test feeds the next setup, not a dead end report. I cycle through inputs, tweak mappings, retest, and reuse the same checklist until behavior stabilizes across different sessions.
I also treat parts as loops: batteries, grips, and thumbcaps get swapped, inspected, then returned to service if they pass. Even packaging is reusable, so prototypes travel safely between desks without extra waste each time.
In software, circularity is version discipline: log changes, roll back fast, and keep test data ephemeral. When a controller fails, I harvest usable components, document lessons, and fold them into the next build for reliability.
